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Concept for how Sister might look fully transformed.
Back For My Brother on Kickstarter!

Concept for how Sister might look fully transformed.

Back For My Brother on Kickstarter!

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crookedtreestudios:

We’re excited to announce the development of our second title, For My Brother, a sidescrolling puzzle platformer with original music by Machinae Supremacy.

The game follows a girl as she ventures into a magical forest, battling the forces of nature and putting her very humanity at stake to protect her younger brother’s future.

Taking inspiration from Megaman, Shadow of the Colossus, and Metroid, the game will offer gorgeous platform terrain puzzle levels and intense boss fights that take advantage of your surroundings. With each boss defeated, Sister’s abilities will increase, allowing her new ways of navigating her environment.

Back the project on Kickstarter to get your copy of the game as well as great swag like posters, t-shirts, pendants, and even plushies!

This is the project I have been posting about! Go check it out, it’s a pretty artsy game and some of the Kickstarter rewards are digital or traditional commissions from myself or other members of the team!

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I think I forgot to post this earlier!

People frequently don’t understand how many revisions and how much  thought can go into designing even a fairly simple character!

Gale, the dancer, started out looking like this:

While we liked the body shape, the rest wasn’t working. She wasn’t nearly as quirky as the other characters, so we more or less went on an adventure to find out her personality. She was briefly a princess, but we hated it, so we went princess > fairy princess > bugcatcher > dancer somehow.

We also wanted her to have a different color palette than the other characters. I really wanted to do her hair purple, too, but couldn’t get it looking good and we really wanted the purple/yellow palette so she ended up blonde. I think she bleaches/dyes it though. :D

Lastly and probably most importantly, I didn’t want her personality to be just “girl” and after reading this article I removed any pointless “female” signifiers from her, such as hearts, flowers, bows, and excessive makeup. You can see them vanish back when I was doing thumbnails, about the time she turns from a bugcatcher into a dancer.

Throw Trucks With Your Mind!

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Concept for a sidescrolling platform game.

Concept for a sidescrolling platform game.

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throwtrucks:

We’re attending GDC and will have 5x7 promotional prints to hand out!
Look familiar? :)

Like all TTWYM stuff, this was created with work from all four of the full-time artists at the studio.
Me: concept art, layout/composition, environment art, prop modeling/texturing, lighting, photoshop compositing, logo/graphic design
Lynda: character modeling/texturing, prop modeling/texturing, logo/graphic design, excessive critique
Matt: pose/animation, critique
Kiyome: Rigging, critique
Lynda also did the design for the other side of this flyer, but you’ll have to pick one up at GDC to see it!

throwtrucks:

We’re attending GDC and will have 5x7 promotional prints to hand out!

Look familiar? :)

Like all TTWYM stuff, this was created with work from all four of the full-time artists at the studio.

Me: concept art, layout/composition, environment art, prop modeling/texturing, lighting, photoshop compositing, logo/graphic design

Lynda: character modeling/texturing, prop modeling/texturing, logo/graphic design, excessive critique

Matt: pose/animation, critique

Kiyome: Rigging, critique

Lynda also did the design for the other side of this flyer, but you’ll have to pick one up at GDC to see it!

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throwtrucks:

I think we need to talk about how awesome our 3D artist is, so a bunch of her work is in queue now.

Concept | Model

Guys, look at this fantastic model Lynda made out of my garbage concept sketch I sneezed out in like two minutes.

She’s been posting regularly on tumblr now so you should all follow her art blog because she is pretty great.

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Dancer, who still needs an actual name.

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Number two.

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throwtrucks:

Check out our new trailer featuring alpha footage!

Absolutely everything shown here is still WIP—half the environments are still BSP brushes with textures slapped on there—but you can see a lot of my work in this trailer.

If you have a steam account, we’d also really appreciate votes for Throw Trucks on Greenlight!

(Source: youtube.com)

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throwtrucks:

With 100+ Tumblr followers and 500+ likes on Facebook, we’ve decided that it’s time for a traditional Tumblr giveaway!

One lucky winner will receive:

  • Download code + beta access for Throw Trucks!
  • One Neurosky Mindwave headset!
  • One Throw Trucks poster!

Rules:

  • You do not have to be following us, but you should because we are awesome!
  • Likes don’t count, but we’re very flattered anyway.
  • Only your first reblog counts as an entry. That means there is one entry per person. Additional reblogs will not disqualify you, they’ll just be disregarded when we’re choosing a winner.
  • No giveaway blogs, please.
  • Due to shipping concerns, this giveaway is US + Canada only.
  • The winner must have their askbox open so we can contact them! The winner will have 48 hours to reply, another winner will be chosen if we’re unable to get in touch.
  • Giveaway ends on Friday. November 22nd, midnight PST.

Find out more about Throw Trucks:

Tumblr devblog
Facebook
Store

I do concept and environment work for this game and you should definitely enter our giveaway!