UDK screenshot. Today’s goal: a village of these, and all my final renders… I’m hoping to get it sent tonight!
Importing 3Ds Max to UDK doesn’t seem to play as nicely as Maya to UDK does. UDK tiles my textures differently than Max did, so I basically had to redo some of the textures to get everything sort-of working… with the other option being to go and redo all my UVs in Max with UDK in mind.
Oh well, lessons learned for next time!