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garbage bus stop.jpg

garbage bus stop.jpg

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throwtruckswithyourmind:

Stairs + bush branch, used for the Junkyard level.

(Source: throwtrucks)

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throwtruckswithyourmind:

Mossy stone lantern, a backer reward item.

I just put a bunch of 3D art into Throw Trucks queue so I’ll reblog the things that I made over here as well. Here’s a lantern!

Funny story with this one. I have no idea how it happened but the unwrap got super messed up and the entire thing looked horrible. I spent a day fixing it and now it’s one of my favorite throwables so far. :)

throwtruckswithyourmind:

Mossy stone lantern, a backer reward item.

I just put a bunch of 3D art into Throw Trucks queue so I’ll reblog the things that I made over here as well. Here’s a lantern! Funny story with this one. I have no idea how it happened but the unwrap got super messed up and the entire thing looked horrible. I spent a day fixing it and now it’s one of my favorite throwables so far. :)

(Source: throwtrucks)

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Some tiling textures, all hand-painted in Photoshop. Cement, junkpile, dirt, rocky dirt, and wood boards. I need to refine a couple of these a bit but they are all being used in the junkyard level.

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House revisions, one with brown outline and one with white outline.

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First of several. Not sure how I feel about this style so there’s a good chance this one will end up being redone.

First of several. Not sure how I feel about this style so there’s a good chance this one will end up being redone.

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Some simple isometric buildings I drew on the bus. Going to clean these up in Illustrator.

Some simple isometric buildings I drew on the bus. Going to clean these up in Illustrator.

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A few more shots of the house. These are 3Ds Max renders, and all but the “night” shot are unlit.

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UDK screenshot. Today’s goal: a village of these, and all my final renders… I’m hoping to get it sent tonight!
Importing 3Ds Max to UDK doesn’t seem to play as nicely as Maya to UDK does. UDK tiles my textures differently than Max did, so I basically had to redo some of the textures to get everything sort-of working… with the other option being to go and redo all my UVs in Max with UDK in mind.
Oh well, lessons learned for next time!

UDK screenshot. Today’s goal: a village of these, and all my final renders… I’m hoping to get it sent tonight!

Importing 3Ds Max to UDK doesn’t seem to play as nicely as Maya to UDK does. UDK tiles my textures differently than Max did, so I basically had to redo some of the textures to get everything sort-of working… with the other option being to go and redo all my UVs in Max with UDK in mind.

Oh well, lessons learned for next time!

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UDK is being a butt about the lighting, but here’s what I have so far. I’m just going with these if I can’t get it working flawlessly soon.