Photoset

House revisions, one with brown outline and one with white outline.

Photo
First of several. Not sure how I feel about this style so there’s a good chance this one will end up being redone.

First of several. Not sure how I feel about this style so there’s a good chance this one will end up being redone.

Photo
Some simple isometric buildings I drew on the bus. Going to clean these up in Illustrator.

Some simple isometric buildings I drew on the bus. Going to clean these up in Illustrator.

Photoset

A few more shots of the house. These are 3Ds Max renders, and all but the “night” shot are unlit.

Photo
UDK screenshot. Today’s goal: a village of these, and all my final renders… I’m hoping to get it sent tonight!
Importing 3Ds Max to UDK doesn’t seem to play as nicely as Maya to UDK does. UDK tiles my textures differently than Max did, so I basically had to redo some of the textures to get everything sort-of working… with the other option being to go and redo all my UVs in Max with UDK in mind.
Oh well, lessons learned for next time!

UDK screenshot. Today’s goal: a village of these, and all my final renders… I’m hoping to get it sent tonight!

Importing 3Ds Max to UDK doesn’t seem to play as nicely as Maya to UDK does. UDK tiles my textures differently than Max did, so I basically had to redo some of the textures to get everything sort-of working… with the other option being to go and redo all my UVs in Max with UDK in mind.

Oh well, lessons learned for next time!

Photoset

UDK is being a butt about the lighting, but here’s what I have so far. I’m just going with these if I can’t get it working flawlessly soon.

Photoset

So I’m doing this again.

I got a ton of critique and I’ve cleaned up a lot of things, reshaped a few things, and redone a lot of my textures. I’m NEARLY done. Here it is with some experimental glowy windows—I also have a non-glowy version.

I’m hoping to add a few decals to the walls today, throw it into UDK for renders, and submit right away.

Photoset

Progress shots.

I sort of threw a skybox and road and some houses in there just so I could test without a ton of leaks. The exterior needs a ton of work still, but the “skeleton” for the building is all in place. Most of the units are locked, but the player can enter one on the bottom, fourth, and sixth floors. I think I might move the one on the ground floor, though, because the design of the patio allows the player to hop the fence and run all over the level, which is not exactly intended behavior. I’m also thinking those balconies need some supports or something, they look pretty funny right now.

Also, I have no idea what K is, but it showed up when I searched for signs, so I guess this is K building.

Photoset

One day into this project. Apartment building with six floors, four units per floor, with a central atrium area with a garden and fountains.

I do like Hammer, but trying something big with it makes me realize how much better I like UDK.

Photo
I’m having to spend time finishing some work and not scanning doodles, so have a lava pit I made for iD Tech. Again, no pre-pro, just slapping down some stuff to teach how to use placeables, terrain, and lighting to create a desired effect.
The lava animates too!

I’m having to spend time finishing some work and not scanning doodles, so have a lava pit I made for iD Tech. Again, no pre-pro, just slapping down some stuff to teach how to use placeables, terrain, and lighting to create a desired effect.

The lava animates too!