A few more shots of the house. These are 3Ds Max renders, and all but the “night” shot are unlit.
UDK screenshot. Today’s goal: a village of these, and all my final renders… I’m hoping to get it sent tonight!
Importing 3Ds Max to UDK doesn’t seem to play as nicely as Maya to UDK does. UDK tiles my textures differently than Max did, so I basically had to redo some of the textures to get everything sort-of working… with the other option being to go and redo all my UVs in Max with UDK in mind.
Oh well, lessons learned for next time!
UDK is being a butt about the lighting, but here’s what I have so far. I’m just going with these if I can’t get it working flawlessly soon.
So I’m doing this again.
I got a ton of critique and I’ve cleaned up a lot of things, reshaped a few things, and redone a lot of my textures. I’m NEARLY done. Here it is with some experimental glowy windows—I also have a non-glowy version.
I’m hoping to add a few decals to the walls today, throw it into UDK for renders, and submit right away.
Alright, I know this isn’t the type of thing I normally post, but I stumbled across this breakdown of my textures today and figured I would share.
This is how I created the wood boards texture for my Arenanet test, and very generally the way I handle any “photo texture” work. Photos are never used as-is, there’s a lot of editing and putting different things together to create something that’s exactly what I wanted. If I can’t find something suitable, I draw it in Photoshop myself.
The final texture tiles seamlessly with itself both horizontally and vertically.
I just sent this to ArenaNet.
Now to stress out nonstop until I know if I’m hired or not. 8|
I haven’t really mentioned much about it yet but I’m applying for an internship at Arenanet as an environment artist. Basically it’s what I do for Arkaz, but I’d get paid and learn stuff.
This is my low-poly and extremely lazy “look, it works” diffuse and alpha texture. I spent all day today unwrapping but I’m not really satisfied with it. :/ I might play with it more tomorrow before I start ZBrush.


