Alright, I know this isn’t the type of thing I normally post, but I stumbled across this breakdown of my textures today and figured I would share.
This is how I created the wood boards texture for my Arenanet test, and very generally the way I handle any “photo texture” work. Photos are never used as-is, there’s a lot of editing and putting different things together to create something that’s exactly what I wanted. If I can’t find something suitable, I draw it in Photoshop myself.
The final texture tiles seamlessly with itself both horizontally and vertically.