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Good news: I’m not dead.
Bad news: my scanner is broken.
I’ve been drawing loads, but I can’t post anything until I get a replacement. :( Here’s a character I’ve been working on designing for a personal project. This is the first one where I’ve felt like I actually hit onto kind of what I want him to look like.

Good news: I’m not dead.

Bad news: my scanner is broken.

I’ve been drawing loads, but I can’t post anything until I get a replacement. :( Here’s a character I’ve been working on designing for a personal project. This is the first one where I’ve felt like I actually hit onto kind of what I want him to look like.

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I’m working with PressXY at PAX Prime this year and painted this at the table. This is that design from the dream again.

I’m working with PressXY at PAX Prime this year and painted this at the table. This is that design from the dream again.

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Process for that Sailor Moon picture. Final is here!

Process for that Sailor Moon picture. Final is here!

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This design literally came to me in a dream, and with Sailor Moon Crystal releasing in like two days, it seemed appropriate.
If you like my art, check out our Kickstarter. If we get funded, I’m doing concept and 3D artwork on the game and there’s still a few digital and traditional commission slots open as backer rewards!

This design literally came to me in a dream, and with Sailor Moon Crystal releasing in like two days, it seemed appropriate.

If you like my art, check out our Kickstarter. If we get funded, I’m doing concept and 3D artwork on the game and there’s still a few digital and traditional commission slots open as backer rewards!

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For My Brother, cave concepts. The cave stage has sections of dark caverns with luminescent fungus, alternating with caverns lit by sunbeams from the world above. I have two different palettes in place and tried both one separately, and then blended them together to see how a transition between them might look.

Back it on Kickstarter!

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My friend made a thing so I did this instead of sleeping. Finally proof that Arinae would, in fact, be pretty if she would just stop making such ugly faces all the time.

Link

crookedtreestudios:

Celeste Tainari B with Lifted Geek posted a huge interview with members of Crooked Tree Studios about For My Brother.

Not only is the story intriguing, but the art style is as well. Their art holds a very strong resemblance to the Insular Art style, which is seen a lot during the early Romanization of the British Isles. This is another concept that you don’t see a lot in video games. It seems fitting if not perfect for the 2D side scroller. 

After watching the trailer and reading through their kickstarter, I was practically throwing my money at the computer monitor.

I was lucky enough to actually know the artist behind the project, Matt Olch, which allowed Justin Prince as well as myself to get in touch with Katy Levinson; the Business Developer and writer. Through Katy, we were able to ask questions about “For my Brother” and get some more in-depth detail about the developing game that wasn’t covered in their kickstarter.

Read the entire interview at the link! 

Here’s the first real interview I’ve ever done! I talk a bit about artistic inspiration and decision-making here, so it’s something you might be interested in.

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I wanted to draw something besides “For My Brother" stuff so here is a speedpaint of Mouse.

I wanted to draw something besides “For My Brother" stuff so here is a speedpaint of Mouse.

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Concept for how Sister might look fully transformed.
Back For My Brother on Kickstarter!

Concept for how Sister might look fully transformed.

Back For My Brother on Kickstarter!

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crookedtreestudios:

We’re excited to announce the development of our second title, For My Brother, a sidescrolling puzzle platformer with original music by Machinae Supremacy.

The game follows a girl as she ventures into a magical forest, battling the forces of nature and putting her very humanity at stake to protect her younger brother’s future.

Taking inspiration from Megaman, Shadow of the Colossus, and Metroid, the game will offer gorgeous platform terrain puzzle levels and intense boss fights that take advantage of your surroundings. With each boss defeated, Sister’s abilities will increase, allowing her new ways of navigating her environment.

Back the project on Kickstarter to get your copy of the game as well as great swag like posters, t-shirts, pendants, and even plushies!

This is the project I have been posting about! Go check it out, it’s a pretty artsy game and some of the Kickstarter rewards are digital or traditional commissions from myself or other members of the team!